I have done some research on developing a learning commons as well as the use of technology in the classroom.  Below are links to articles or papers with a brief description of each.

Moving Learning Games Forward

This first white report from MIT explains the value and power of gaming .  It gives you a broad perspective of what electronic games are and how they have been and might be used in eduction.  As a starting point reading this will give you a perspective of what the 21st learners media landscape includes.

Using Technology Today in the Classroom Today

This report goes further than the previous one and it much more practical.  It goes on to show why games, simulations and social media should be used in the classroom.  It also gives examples of how this is being done already and what benefits this can offer your classroom.

Students being able to save or print their work is always an issue. Creating electronic portfolios is a way to save the students work for them to share with the teacher and their family.  This also allows them to reflect on this work and use it to help them improve and develop next steps with their teachers.  This article gives a list of apps to help with that task.

Using Google Sites to create e-portfolios for students

Another way to set up a e-portfolio for students is using Google Sites.  This short article shows you how to do that with an easy to use template.  If this is done with Google Apps for Educators inside the school boards firewall then the students can easily choose not to share the work to the whole internet.

Electronic Portfolio

This article gives you a good understand of what an e-portfolio is and how it could be used.  A great starting point for understanding the topic

Great Tips and Tools to Create Digital E-Portfolio

This article gives a great overview of how a teacher could create and use e-portfolios in the classroom.  It goes through the reasons for using them as well suggestions for how to make them and what to put in them.  This will allow you to think about the workflow of how you plan on using them in your classroom.

Becoming Teacher-Librarian 2.0

As we are now using Web 2.0 the library is also changing.  Currently we are moving to a Learning Commons which means that the teacher-librarian also needs to change.  This article discusses some of the reasons for the teacher-librarian to change and how they can go about doing it.  I would argue the process would also work for a classroom teacher.

Teacher/Teacher-Librarian Collaboration- A Review of the Literature

This article discuses the issues around collaboration between the classroom teacher and the teacher librarian.  It highlights why it is so important and some of the studies that will give us insight into how it can be done successfully.

EBSCO Articles

Below are some articles that can be accessed through the library web page using the EBSCO search.  These articles give practical methods of taking an effective teaching stratagy

Title: The Virtual Circle.
Authors: Kitsis, Stacy
Source: Educational Leadership. Sep2010, Vol. 68 Issue 1, p50-56. 5p.
Document Type: Article
Subject Terms: *TEACHING methods
*HIGH technology & education
*LITERATURE — Study & teaching
*INTERNET in education
*WIKIS (Computer science)
SOCIAL aspects
Geographic Terms: UNITED States
NAICS/Industry Codes: 519130 Internet Publishing and Broadcasting and Web Search Portals
Abstract: The article discusses the use of literature circles as a teaching method. A discussion of the differences between traditional literature circles, based on classroom meeting and discussion, and a technology-based version of literature circles, in which students interact through blogs and wikis, is presented. The article breaks down the benefits of the technology-based literature circle approach for both students and teachers based on the author’s experience in her own classroom. The author argues the method which uses technology is already playing into the interests of students by using the internet, providing an opportunity for students to continue learning outside of the classroom, and giving the teacher the opportunity to provide individual feedback.
Title: Extending Readers Theatre: A Powerful and Purposeful Match With Podcasting.
Authors: Vasinda, Sheri1
McLeod, Julie2
Source: Reading Teacher. Apr2011, Vol. 64 Issue 7, p486-497. 12p. 3 Diagrams, 4 Charts, 1 Graph.
Document Type: Article
Subject Terms: *READING (Elementary)
*EDUCATIONAL technology
*COMPUTERS & children
*READING comprehension
*PERFORMING arts & children
*EDUCATIONAL innovations
NAICS/Industry Codes: 519130 Internet Publishing and Broadcasting and Web Search Portals
Abstract: The article discusses the educational benefits of podcasting and how this technology can be used in elementary school classrooms to allow children to record scripts that they perform. The Readers Theatre exercise emphasizes the repeated reading instructional method and also improves reading comprehension. The exercise, it is noted, increases students’ reading ability. Matching educational technology to the appropriate literacy strategy and the process of integrating educational technology into the classroom are discussed. Other topics include the scripts that were used in Readers Theatre, data on reading comprehension, and what students like about the Readers Theatre.
Title: Theory and Research as the Foundational Elements of a Learning Commons.
Authors: Loertscher, David V.
Koechlin, Carol
Source: Teacher Librarian; Feb2012, Vol. 39 Issue 3, p48-51, 4p
Document Type: Article
Subject Terms: *SCHOOL libraries
*EDUCATIONAL technology
*GROUP guidance in education
*GROUP work in education
Abstract: The article looks at the importance of learning commons programs in school libraries. The importance of the role of technology in searching for information and gaining knowledge is described as being a valuable aspect of creating effective learning commons. Citing multiple studies and research, the article states that the success of a learning commons program is developed through concepts such as a sense of urgency about technology, personal learning networks, and a re-design of learning experiences.

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